HOPPA — FACT SHEET
==================

One line
  A free-to-play social city-hopping game with co-op Boss Wars, played in the browser.

Status
  Early access, in development. A frontend preview: the cities are filled with simulated visitors and Boss War
  squads are completed by computer fighters. Online multiplayer is being built. No release date is announced.

Developer / publisher
  Alusoft · Alu Software Pty Ltd, Australia (ABN 21 654 141 296)
Contact
  TODO@example.com  (TODO: replace)

Platforms
  Web browsers with WebGL 2: Safari on iPhone and iPad, Chrome on Android, Chrome / Edge / Safari / Firefox on
  Windows, macOS and Linux. An experimental macOS desktop build exists; the browser is the main way to play.

Business model
  Free to play. No real-money purchases. Boss Wars pay in-game coins (fighters only). A coin shop is in development:
  11 sidegrade weapons, 13 capped war items (incl. a spare GLOW tank, max 1 per war) and 32 cosmetics; cheap
  one-off or pricier permanent; every shop gun within 5 % of the free rifle's damage per second. No prices announced.

Languages (7)
  English, 한국어 (Korean), 日本語 (Japanese), 繁體中文 (Traditional Chinese), 简体中文 (Simplified Chinese),
  Français, Español.

Cities (10 districts in 9 cities)
  Central, Hong Kong · Darling Harbour, Sydney · Asakusa, Tokyo · Shibuya Crossing, Tokyo · Pattaya Beach, Thailand ·
  Times Square, New York · Piccadilly Circus, London · The Bund, Shanghai · Ximending, Taipei ·
  Gwanghwamun Square, Seoul. Each runs on its real local time and live weather.

Bosses (14: 9 main, 5 extra)
  Hong Kong: the Bronze Lions (twin) · Sydney: Tangleback · Asakusa: the Niō Guardians (twin) ·
  Shibuya: the Kitsune Pack (8 foxes) + the Tengu · Taipei: the Scooterpede + the Mosina ·
  Shanghai: the Jiangshi + the Paper Folk · Seoul: the Turtle Ship Monster (a blight crab in a stolen turtle-ship shell) + the Gumiho ·
  New York: the Grinning Liberty + the Orbit Seven (a swarm of seven satellites) · Pattaya, London: Hullbreaker.

Boss War
  Every city, around the clock: gather 25 s → war up to 10:00 → results 10 s → break 20 s. 30 seats (real players
  first, computer fighters fill the rest). Every gun runs on GLOW from the tank on the fighter's back
  (full at the start of each war, its level shown on the tank); every fighter's Blight Vac sucks up blight and turns
  it into GLOW; sky drops bring a full GLOW refill pack. Yellow weak spots take ×3. Every fighter carries a rocket
  launcher (slot 3, each missile burns a big chunk of GLOW), 2 grenades and 1 HP needle; regen 1 HP/s after 3 s plus heal pickups, wall kick,
  knockdowns, bosses that roam and hunt the heaviest hitters, three stages and one enrage below 15 %. A laser-grid
  containment net over each city; rewards are coins, for fighters only.
  No gore; bosses spill toxic "blight" that players purify.

Social
  Hop pads, chat bubbles (heard within ~12 m), 8 social actions + an emoji over your head, friends by handshake,
  private messages with 10-second voice notes, floor-cloth street stalls (6 items, a post with up to 10 photos),
  a live district map, the Locker (11 ready-made looks; 8 hair styles, 12 hair colours, 9 skin tones, 19 outfits,
  8 glasses, 7 expressions and more).

Technology
  Custom engine on three.js / WebGL 2 (opt-in WebGPU path). Phone tier with device classes picked by a first-run
  benchmark, dynamic resolution and a 30 fps default cap. Simulation workers on shared memory, Recast navmeshes in
  WebAssembly. 3D models generated with Tripo3D, refined, PBR re-textured, Draco / KTX2 compressed with LODs.
  Signage, hoardings and backdrops generated locally with FLUX.1 [schnell] (fictional brands only).

What this sheet does not claim
  No player numbers, revenue, funding, partners, awards, prices or release dates — there are none to report yet.

Press kit contents
  logo/        the 4-cut wordmark (SVG, PNG 2400 px, on transparent and on ink) and the app icon (SVG, PNG 1024)
  key-art/     1920×1080 key art and the 1200×630 social card
  screenshots/ 15 in-game screenshots (1600×900), straight from the game
  Please don't alter the logo. Brand colours: ink #120c1e, white #ffffff, cyan #2de2e6, magenta #ff2d8a.
